Improve player control/skill and new desktop version


Focus

In this update the main focus was to improve the player control, make the outcome of each level to be more impacted by the skill of the player instead of luck.

Approach

The first step was to make each level of the game manually selected instead of randomly generated. With this we can make sure all the game levels are possible. Also the levels will not change if the player loses, so it allows the player to create new strategies to beat the level each time they fail.

The next step was to allow the player to see the next line of characters that will fall to the map. This way the player, having enough skill, can prevent the most of the wrong groups.

While these implementations added more control to the player, some uncertainty is still desired to keep the players challenged. In this case the uncertainty is kept since some of the weapons like the nunchucks, the ninjato and the shuriken hit multiple lines.

These changes added control which will be benefic if the player has enough skill. But since until now all missions were adding new weapons, the player was always tackling new challenges and didn’t had the time to develop the skills with the weapons.

To allow for better mastery of the game and development of the player skills 5 new missions were added. They are focused in giving more challenges to the player to improve his skill by raising the game difficulty and providing bigger variations of the available weapons.

With new missions the game got longer. When playing longer, some of the sounds got a bit tiring. To make them fresher and give less the notion of repetition some variation was added to the pitch of most sounds.

A release for desktop was created so the game can be played on the desktop without the need to have a browser open.

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